Alloy Physical Shaders



Includes Deferred Character, Transmission, Decal, and SpeedTree Shaders

Alloy Physical Shader Framework 3 is the most powerful, extensible, and complete set of physically-based shaders for Unity 5. Designed for the optimal balance of feature set, clean workflow, and flexibility, Alloy is ready to help you hit that 'AAA' feel.

Sample Assets can now be found here: ALLOY SAMPLES


Rebuilt from the ground-up for Unity 5, Alloy 3 expands the variant-count from dozens to hundreds of thousands. With our new custom inspector, you can seamlessly add and remove features you need with a single click.

Togglable Shader Property Groups:
- Parallax/POM
- AO2
- Detail Mapping
- Decal Mapping
- TeamColor Mask
- Emission
- Rim Emission
- VFX Dissolve

Shaders Include:
- Core
- 4-Splat Terrain
- Pre-Integrated Skin
- Parallax Eye
- Anisotropic Hair 
- Deferred-Compatible Carpaint
- Refractive Glass 
- Oriented Blend
- Weighted Blend
- SSS Transmission
- VFX Transition
- Full Particle Shader Set
- With variants as needed of each!



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